Forza 5 Announced

25 05 2013

At the Xbox One announcement, Forza 5 was revealed to be a launch game. As usual the trailer looks nice, but doesn’t really tell us anything useful. None of the teaser trailers in the past really did either. The specs on the new Xbox would imply it should look better than FM4. If they just bumped FM4 to 1080p with anti-aliasing it would be an big improvement and well within the specs of the new platform. If you go back and look at the previous releases you can see how it takes Turn 10 a few attempts to get the most from the hardware. The difference between FM2 and FM4 on the same platform is amazing, so I doubt Forza 5 will look as good as the Xbox One allows until Turn 10 learns how to best take advantage of the new hardware environment.

One think I’d like to see, but don’t expect to happen since this on a new platform, is for FM5 to check against the cloud to import vinyl groups from FM4 like Horizon did.

I’m also a  little worried about just getting an Xbox One and game at launch to be able to take advantage of Unicorn giveaways Turn 10 has done on the launch of FM3, FM4 and FH. This isn’t like last time were you were just trying to get a niche game, but also a console that will be in high demand.

Sign up at Amazon for notification of availability. No news on an LCE version which should also be coming to milk players for every last dime.

 

 





Just Checking In, I’ve been busy

14 05 2013

I haven’t played much Xbox over the last six months. Life got in the way. Over winter there was a lot of time spent on home remodeling which tore up my gaming room for over a month and lately work has been going nuts.  It really wouldn’t have mattered, I’m bored with Forza (Horizon and Motorsport). I downloaded the Horizon Rally Pack and found it to be a waste of money. I didn’t have high hopes. I’ve never found rally games that compelling. I’ve never found racing the clock as interesting as racing other cars I can see (even just a ghost). This is why I was hoping the rally pack would add to the existing game.

The 1000 medal club is better.  I was instantly bored with Horizon once I completed all the events.  Just cruising with no goal is boring to me. This at least gave me something more to do with the game even though a lot of it’s just repeating existing events.  Free was a welcome surprise.  I probably wouldn’t have bought it otherwise.  I don’t know how much I’ll spend on this, but it does give me something to do.

Supposedly “Every Player” was recently gifted a specially painted Scion FR-S in both Horizon and FM4. As I mentioned I haven’t been playing much. For the last several months, I just log in about once a month to resolve storefront transactions before they time out and run a couple Monthly Rival Races. I’ve got 3 gamertags I’ve maintained in both Horizon and FM4.  Between the 6 games, I’ve only seen one Scion in FM4.  I was able to pick up the Live Challenge #9 Unicorn in FM4 for 3 gamertags that became available around the same time.

I also checked last night to see if the Horizon Smartglass integration for android ever happened, and the map still does not work on my Nexus 7. I’m giving up on ever seeing this.





Smartglass for android updated, still no Horizon support.

30 11 2012

I got up this morning to news of a Smartglass update for Android adding 7″ tablet support.  My Nexus 7 with a sideloaded version of the original release had no problems updating and neither did my Galaxy Nexus phone.  However this update still does not enable android integration with Forza Horizon. Both devices could connect fine to my Xbox and navigate the dashboard, but do not provide a moving map display in game.





USB Limit Raised to 32GB

9 11 2012

It would really be nice if Microsoft would actually publish a detailed list of changes when they do a dashboard update rather just the marketing highlights.  It’s just now trickling out that the Xbox now supports 32GB USB flash drives. For someone that moves and copies stuff between Xboxes this is great news.

Source





Horizon, Smartglass & Kinect Fail

29 10 2012

Last week, I got an unexpected bonus at work and while I was depositing the check, noticed the local Target (my bank has an ATM there) had Kinects on sale for $99, so I picked one up. I still have the Kinect achievement in FM4 to pick up, but I was more interested in the voice commands for the GPS in Horizon. Set up was a bit awkward in my environment. I play on a computer monitor at a desk in my home office where the screen is only a couple of feet from me.  Where I play isn’t conducive for jumping around and is really too small a space for motion capture with Kinect, but works fine for voice commands.  I had to aim the Kinect out the doorway to get back far enough for the Kinect calibration to complete, so the FM4 achievement may have to wait until I can drag the set up to my living room.

As far as Horizon goes, it works and does so reliably, but at this stage it’s just a gimmick. Going through the solo game, I want to be able to ask it to plot a route to the nearest Not Won event, but the best it can do is nearest event. I find I still have to go into the map, filter the map to display Not Won events and pick events manually. It may prove useful when I’m done with the solo game.

Smartglass was another feature I’ve been psyched about, but strictly for games integration. Having a second screen for a GPS display in Horizon sounded slick. I’ve mentioned before, my Xbox is for games, I couldn’t care less about media through the Xbox. I’d been following the articles on Smartglass and even considered ordering a Surface RT tablet since all the press was saying it would be 2013 before an Android app would be out.

Like with the Kinect integration, Smartglass has left me disappointed. I’m tried using it on a Galaxy Nexus running stock Jelly Bean 4.1.2. I have no problem using the phone as a remote control for my Xbox just as I have no problem using voice commands with the Kinect.  But the game integration with Horizon is a bust. I get no moving map and no clue how to troubleshoot this. One somewhat serious bug is that Microsoft allows the display to sleep which disconnects the phone from the Xbox. I have my phone set to sleep after 30 seconds, so this is very annoying. I have other apps that prevent the screen from sleeping, and some let you choose whether the display can sleep if the app is running.  This seems poorly thought out by Microsoft but easy to fix with an update.

Again, the one feature I want does not work. This is an area where the gaming press is failing us. I’ve seen dozens of articles since Friday touting Smartglass on Android and some mention integration with Horizon, but not one I’ve seen has actually tried playing Horizon with Smartglass on an Android device. Microsoft also gets a failing grade for not supporting the Nexus 7 tablet. There are ways around this, but I can’t see this as anything but a ploy to bolster the Surface RT tablet.

Update: Found a review that mentions the Horizon problems

I’ve found nothing but rumors and haven’t seen any direct evidence of anyone with Android getting this to work. Some people have “a friend of a friend” anecdotes, but I’ve yet to hear from anyone that got it to work first hand. Rumors mention there’s an add-on for Horizon that was out before Smartglass was available, but it got pulled from the Marketplace and hasn’t returned.

Update #2: Now I’m seeing announcements for a download for Windows 8

But no link on where to download it.  This is bullshit.  Someone from the game company or Microsoft should step forward and explain what’s going on. Instead we get bullshit marketing memos sent to bloggers extolling the virtue of a feature that none of them have tried before repeating Microsoft’s memos.

I take from this that having a game support Smartglass and a Smartglass app for your phone isn’t enough.  Each and every stupid game will come with it’s own app to tie the two together whenever the developer or Microsoft get off their ass and deliver it.





Forza Horizon and the Cloud

27 10 2012

Like Forza Motorsport 4 before it, Forza Horizon is compatible with the Cloud. The only quirk I’ve seen is that when looking for FM4 Vinyls the cloud is misidentified as a Memory Unit. This confirms my belief that the Cloud API was designed to look like a memory unit for backward compatibility with games that came out well before the cloud was available.

Another oddity is that I routinely copy my vinyl groups and designs to each storage device in my Xbox to back them up. Forza Horizon has no problem reading the vinyls from any of these files even though the main game save only exists in my Cloud save.

On a sidenote, Snowowl is back patrolling the storefront. He ought to go get a real job and learn to pay his debts instead of Hassling kids online. Unlike the E rating FM4 had, FH is rated T for drug references, language and suggestive themes.  I’m wondering if this will loosen the standards for the storefronts. A big one would be whether or not the “Shocker” logo is allowed.





Horizon Review

26 10 2012

One summer a dozen friends and I did a cross-country drive from Denver to Telluride, avoiding pavement whenever possible and camping where ever we happened to be as sundown approached. It took a week to go what is about 6.5 hours on the interstate. Winches were in frequent use and at one point we had to dig our way through a snow covered pass in the middle of July.

Colorado has never felt as small as it is in Forza Horizon. Lots of guard rails and unbreakable fencing cut off the majority of the real estate. The roads in the game also seem a lot straighter and wider than I remember from my drives in the Colorado back country. I haven’t noticed any place that I have to really pay attention to speed to avoid driving off a cliff even if the game would let you. Overall it doesn’t take that long to travel from one corner of the map to another. I’m not really seeing the need for a fast travel system between outposts, but I guess I’m not the ADHD target market. I’ve played about 6 hours over 3 days and have driven around 70% the roads, found 68% discount signs and uncovered 5 out of 9 barn finds. I was kind of hoping the world would be large enough to take more effort to explore. As is, I’m going to be done exploring this weekend. I think I made it through 3 songs before the radio got turned off, so the music festival is a bust, but there is no option to turn of menu music as in FM4.

As Turn 10 repeatedly has stated this isn’t Forza Motorsport, but they can’t seem to cut the cord and insist that it’s still Forza at its core. To me that means all comparisons to Forza are valid. I see this as the 4th edition of the Forza franchise on the 360 where each release has had more focus on the casual gamer and less on the car enthusiast. At least this time they were up front about it. I’m finding Horizon lame. The lameness of a corporation trying a little too hard to be one of the “Xtreme” kids while turning it’s back on core fans of an existing franchise. The dude bro attitude of the cut scenes and game overall grates on my nerves. I wish I could just disable the cut scenes altogether. I would gladly trade the cut scenes for more cars on the game disc.

Racing so far hasn’t been all that interesting.  I’m into the blue events at this point and it’s still just 3 lap sprints around tiny tracks. In FM4 I took 3 gametags through season play and to driver level 150 and one through all the events. I started all of them here to pick up the unicorn for playing during launch week, but can’t see playing the solo career more than once. Rubberbanding in racing seems much more apparent than I’ve ever noticed in a FM game. In FM4′s low classes I’m used to running away from the competition, but here the AI are usually right behind me to the end. If I blow a turn I can catch up which was usually a lost race in FM4. Also why no rear view mirror? It’s still nice to know where someone is behind you street racing. It all comes together to feel more like a juvenile arcade game than I was expecting.

Hell, none of the “driving” encourages you to keep your car on the road. You get popularity points for smashing everything in sight. The game seems to encourage poor driving habits which leads to poor online etiquette: corner cutting, rail riding and intentional ramming seem to be par for the course. I just don’t have the patience to deal with assholes online when I’m trying to relax, so I probably won’t venture much into multiplayer.

Car selection is weak, really weak and probably the biggest downfall to this game. I’m looking at porting car designs I did in FM4 and less than half made it to Horizon. FM4 has around 550 cars at this point excluding the dedicated race cars. Here we get around 130. Japan seems very underrepresented considering there are almost as many cars from Ferrari as all of Asia. A season pass nets us another 36 in 6 packs of 6 for FH vs FM4′s DLC of 12 packs of 10 and the 30+ Porsches and a few odds and ends like Hyundai and Viper. Porsche missing yet again from another Forza release is disappointing. I was hoping when they got it sorted for FM4 they would have gotten FH included.

Playground games hasn’t learned anything from Turn 10 on running the messaging system. The user should be able to delete any in game message once it’s read or the DLC it advertises is installed. It pisses me that there are 16 messages in my FM4 message queue (some over a year old now) I can’t get delete advertising crap I bought ages ago. I also don’t need rival messages for every freaking speed trap one of my friends beats me on. I think I got the game before most of my friends, but haven’t played it nearly as much. I logged in last night and there were 30+ messages of friends beating speed trap times.

The lack of tuning bugs me, but it’s not a deal breaker, none of the driving I’ve seen so far requires a perfect setup. But, they carried over the FM4 upgrade parts system as is. There are 2 problems with this.  Many of the race level parts required adjustment for best effect and some like the race transmission can hurt your performance unless tuned. Telemetry’s gone too, which makes sense. If you can’t adjust your parts, why let the player see how poorly his car set up is working. I haven’t really noticed this being a problem with the cars I’ve driven so far, grip seems exaggerated and handling is overly forgiving compared to FM4. Playground games should have either dropped race parts altogether or hired some of Forza’s tuners to set up the race parts for best effect.

The other problem with just porting FM4′s upgrade list is the lack of appearance parts from a racing game to a game that should be all about ricing it up. Add on bumpers, wings, side skirts are part of the culture, and FM4 has traditionally been pretty hit and miss in this regard. In FM4 you might have one car that has a choice of 5 bumpers, another gets only 1. I rarely worried about it racing, I either added anything to reduce weight or for adjustable aero, rarely for looks. Even with the very limited car choices I’ve already run across several cars that are going to look stock, period.  Another missed opportunity would be lighting kits. Throw it in the paint shop like window tint.  Default is none, but let the user pick a color and you get an underbody neon add on.  It seems like a no-brainer with a night cycle finally.

Another odd design element is all the menus are rotated about 10 degrees. I guess this is supposed to look “Xtreme”. In most places this design aesthetic isn’t really that big a deal, and I didn’t bother me until I went into the paint shop and screen space for painting is eaten up by this menu system running diagonally across the screen. This makes the screen seem unnecessarily cluttered. As a painter I don’t like it and can’t see doing much work in FH.  If I do new designs, I will probably work in FM4 and just port them to the new game.  The games menu structure is also kludgey. Why force me to waste time driving around the festival to enter the different areas that should just be under a well thought out menu structure? Just give me a straight forward menu system if I don’t want to dick around with driving in circles to buy a car, upgrade it and paint it. The online storefronts for vinyls and designs still exist, but seem to be oddly shoehorned into the paint shop and just doesn’t seem as user friendly as FM4, the Horizon’s design aesthetic seems to be the problem here. Also if you are going to make me drive to Dak’s garage to upgrade, why not make it look like I’m pulling into, you know, a fucking garage instead of yet another parking lot surrounded by ravers and hood rats with a tent in the distance.

I got the LCE version and really am not seeing much benefit yet to the extra $20. 5 DLC cars, 5 fugly paint schemes, some tokens and the VIP membership.  We’ll see if being a VIP is worthwhile in the long run.








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